![]() Every 15 levels, you select a talent from one of three choices. ![]() That's why the Mists of Pandaria expansion revamped the whole talent tree for a system that, for now, is a lot simpler. ![]() You make decisions where you don't think about how it might play out 10 years from now. No one signs up to make a game that they think is going to last over a decade. "At some point the entire system becomes an incomprehensible mess," Hazzikostas explains. But one of its biggest flaws was that, with 85 levels, it was a lot of points to manage. As you gained levels, you dropped points into those trees to customize your character's skillset. ![]() Each class had three skill trees full of passive buffs and abilities that centered around a specific playstyle. In the past, World of Warcraft had a talent system fairly typical to most RPGs.
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